Tuesday, May 26, 2020

The Aftermath


In the aftermath of the battle Jarl Steinolfsson thanks the heroes for saving the town and invites them to stay in the keep and recover. The following night there would be a great feast to celebrate victory and honour the party. In the morning the heroes immediately set to work assisting the townsfolk in rebuilding. Throughout the day the party enquired with different townsfolk about the nature of the attack and the unnatural cold, eventually ended up in the company of Dalla Arndottir, the high priestess of Heironeous at the temple. She receives the party coldly, but helps them learn more about the city, the mountain, the surrounding ruins, and the White Hand. That evening the feast took place with the party as the guests of honour at the Jarl's table. During the dinner the Jarl bends the knee to Humbert Humbert in front of all the great and the good of the town. Some of the Jarl's men are not pleased, and are observed quietly leaving the feast.

Wednesday, May 13, 2020

The Battle of Myrr (Part 3)


Having installed their archers around the ramp leading to the upper plateau of the city, the party formed a line and engaged the monsters hoping to draw them into their kill zone away from the fray in order to allow the keep's defenders to get a foothold on the wall. At first the heroes took the upper hand, cutting down yeti and winter wolf alike trying to stop the frost giants from battering down the gate to the keep. Then the air elementals started to break off from suppressing the resistance on the walls to join the fray below. At point the party's battle line fell apart and the party's carefully laid plans soon went to hell as the the sheer number and speed of the attackers overwhelmed the heroes.

The party fought on bravely as more of the air elementals joined the fight, and the keeps archers were able to fight off the remaining flyers and take hold of the walls. Unable to withstand the vicious assault of the air elementals, the villagers had to fall back and the party was soon surrounded and nearing exhaustion. Just when it looked like hope was fading, the gates of the keep flung open and a column of mounted northmen rode out under the banner of Jarl Steinolfsson to sweep the remaining enemies from the field.

Tuesday, April 28, 2020

The Battle of Myrr (Part 2)


Emboldened by their early victories, the party split up with the two mages teleporting to the house at the northern edge of the city to go after the weapons cache while the rest of the party rushed to the town square to rescue the villagers. While searching for the weapons caches the mages were nearly discovered, though they managed to escape with their lives and recover bows and ammunition enough to arm the villagers. Meanwhile the rest of the party gave battle to monsters attacking the town square enabling the villagers to flee and recover some casualties in the process. Once monsters in the square were defeated the party rejoined at the makeshift field hospital to arm and organize the peasants and hatch a plan to relieve the siege on the keep.


Tuesday, April 14, 2020

The Battle of Myrr (Part 1)


Seeing the village under attack the heroes didn't hesitate a moment and leapt into battle. They quickly discovered the city was under siege by a horde of winter monster setting the town ablaze. With both strength of arm and spell the party slowly began to push back the horde and put out the fires that were quickly consuming the town. After establishing a safe zone on the edge of town the villagers went to work setting up a field hospital in one of the houses while others were gearing up to defend the house from a nearby lookout towner. Dae and Galandan set off by teleport to a house in the northern reaches of town to recover a stash of weapons while the rest of the party took after the sounds of screams coming from the town square.

Wednesday, April 1, 2020

Emerging from the Depths


The party continued to explore the underground passages, coming upon numerous artifacts pointing at a terrible last stand made here by the dwarves. The heroes also discovered that the elves of the forest and the dwarves of the mountain were allied in a distant past, with the eleven king breaking the alliance to wrest from the dwarves a mysterious grimoire of power. The dwarves sent that tome to a nearby monastery that they were building for their human allies, hoping to hide it there. After a few dangerous encounters the party then came upon the water spirit in the depths of the cave, who urged the party to press on towards the top of the mountain to find the answers they seek.

When the party finally left the cave, they set back east only to discover the city of Myrr burning and under attack as they crested the hill on the road back.

Wednesday, March 25, 2020

Behind the Waterfall


Before long the battle turned against the malevolent water spirit and it fled behind the waterfall to safety. Not being the kind to leave loose ends, the party followed the spirit beyond the falls and discovered a passage to an ancient dwarven ruin in the side of the mountain.

The party explored the ruin and discovered a shrine with a puzzling mechanism within that seems to guard some sort of treasure. The party spent some time exploring the ruin and surrounding caves, fighting off the spectres of long dead dwarves, and trying to solve the puzzle in the shrine.

Wednesday, March 11, 2020

Two Giants and a Hermit


In a desperate battle the heroes were able to drive off the frost giants and their pets without loosing any of the young northmen. In gratitude the northmen shared the loot that they stole from the frost giants, and told them of their increasing presence in the mountains and frequency of raids on human settlements.

The party then continued up the mountain, both trekking and flying at times. Not far up the mountain the group met a strange hermit and took rest in his cottage while chatting about the mountain and their mission. After regaining their strength up, the group started up the mountain again and eventually arrived at the city of Myrr where they could once again rest. The next morning the party got up to investigate a nearby waterfall in the mountain that is said to be cursed with strange magic. Upon contact with the water a strange force took over Dae and Oytsaein and a desperate battle ensued. A malevolent water spirit eventually revealed itself to be the agitator and the party fought against it to save their companions.