Emboldened by their early victories, the party split up with the two mages teleporting to the house at the northern edge of the city to go after the weapons cache while the rest of the party rushed to the town square to rescue the villagers. While searching for the weapons caches the mages were nearly discovered, though they managed to escape with their lives and recover bows and ammunition enough to arm the villagers. Meanwhile the rest of the party gave battle to monsters attacking the town square enabling the villagers to flee and recover some casualties in the process. Once monsters in the square were defeated the party rejoined at the makeshift field hospital to arm and organize the peasants and hatch a plan to relieve the siege on the keep.
Tuesday, April 28, 2020
The Battle of Myrr (Part 2)
Emboldened by their early victories, the party split up with the two mages teleporting to the house at the northern edge of the city to go after the weapons cache while the rest of the party rushed to the town square to rescue the villagers. While searching for the weapons caches the mages were nearly discovered, though they managed to escape with their lives and recover bows and ammunition enough to arm the villagers. Meanwhile the rest of the party gave battle to monsters attacking the town square enabling the villagers to flee and recover some casualties in the process. Once monsters in the square were defeated the party rejoined at the makeshift field hospital to arm and organize the peasants and hatch a plan to relieve the siege on the keep.
Tuesday, April 14, 2020
The Battle of Myrr (Part 1)
Seeing the village under attack the heroes didn't hesitate a moment and leapt into battle. They quickly discovered the city was under siege by a horde of winter monster setting the town ablaze. With both strength of arm and spell the party slowly began to push back the horde and put out the fires that were quickly consuming the town. After establishing a safe zone on the edge of town the villagers went to work setting up a field hospital in one of the houses while others were gearing up to defend the house from a nearby lookout towner. Dae and Galandan set off by teleport to a house in the northern reaches of town to recover a stash of weapons while the rest of the party took after the sounds of screams coming from the town square.
Wednesday, April 1, 2020
Emerging from the Depths
The party continued to explore the underground passages, coming upon numerous artifacts pointing at a terrible last stand made here by the dwarves. The heroes also discovered that the elves of the forest and the dwarves of the mountain were allied in a distant past, with the eleven king breaking the alliance to wrest from the dwarves a mysterious grimoire of power. The dwarves sent that tome to a nearby monastery that they were building for their human allies, hoping to hide it there. After a few dangerous encounters the party then came upon the water spirit in the depths of the cave, who urged the party to press on towards the top of the mountain to find the answers they seek.
When the party finally left the cave, they set back east only to discover the city of Myrr burning and under attack as they crested the hill on the road back.
Wednesday, March 25, 2020
Behind the Waterfall
Before long the battle turned against the malevolent water spirit and it fled behind the waterfall to safety. Not being the kind to leave loose ends, the party followed the spirit beyond the falls and discovered a passage to an ancient dwarven ruin in the side of the mountain.
The party explored the ruin and discovered a shrine with a puzzling mechanism within that seems to guard some sort of treasure. The party spent some time exploring the ruin and surrounding caves, fighting off the spectres of long dead dwarves, and trying to solve the puzzle in the shrine.
Wednesday, March 11, 2020
Two Giants and a Hermit
In a desperate battle the heroes were able to drive off the frost giants and their pets without loosing any of the young northmen. In gratitude the northmen shared the loot that they stole from the frost giants, and told them of their increasing presence in the mountains and frequency of raids on human settlements.
The party then continued up the mountain, both trekking and flying at times. Not far up the mountain the group met a strange hermit and took rest in his cottage while chatting about the mountain and their mission. After regaining their strength up, the group started up the mountain again and eventually arrived at the city of Myrr where they could once again rest. The next morning the party got up to investigate a nearby waterfall in the mountain that is said to be cursed with strange magic. Upon contact with the water a strange force took over Dae and Oytsaein and a desperate battle ensued. A malevolent water spirit eventually revealed itself to be the agitator and the party fought against it to save their companions.
Monday, February 24, 2020
To Ranga and the Mountain
Now installed in the new capital of Humbertia, the heroes sent a message to the Duke to send settlers to start working the land, extracting resources, and rebuilding the castle. After sending out some agents to purchase supplies from the nearest town, two northmen by the names of Oytsaein and Braesi returned with them to learn more about the new lord of the castle and invite him to meet Jarl Austmathr Berggson in Ranga. The two told stories and exchanged information with the party, drinking late into the night. In the morning the party decided to go to Ranga with them to learn more about the mysterious cold plaguing the reason.
Once arrived in Ranga, the party set to work putting together a gift of summer fruit for Jarl Berggson. With a warm reception, the party dined and drank with the Jarl, telling him of their purpose and asking for help in sussing out the problem. The Jarl called forth one of the village elders who recounts a tale of the spirit of the high mountain cursing the northmen with cold if the spirits are not appeased. Hoping to find out more the party set out towards the village of Myrr and on to the high places atop the great mountain. Not long on the trail, the party came across a group of young northman fighting for their life against a pair of frost giants and their white wolves. Among them was Oytsaein's young cousin, who spurs the party to leap into the fray.
Thursday, February 6, 2020
Establishing Humbertia
After evading a force of white hand teams searching for the party, the group made their way on northeast to the ruins of an old castle. There they discovered a small settlement of vagrants and squatters living in the ruins. Humbert and crew wasted no time in subjugating the local riffraff, exploring the castle and laying the foundations of what is to become Humbertia. While exploring the ruins of the ancient castle, the party stumbles across a great vault in one of the lower levels of the castle sealed by mystical forces.
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