Wednesday, August 12, 2020

To the Rescue


Stalking between decks of the ship, the party searches for the Jarl while fending off Prewdact's attacks. On the lowest deck, Trestin opens a cabin to reveal the Jarl held captive by a large pack of vampire spawns and Tegorim of Hasbergen, a mercenary abjurer working in the employ of Prewdact. All hell breaks loose aboard the ship and a great melee ensues. A mighty spell of daylight from the druid Sora turns the tide of battle in the hero's favour and eventually, Prewdact is defeated. The party recovers the Jarl and interrogates Teogrim, learning more about Prewdact's association with the white hand, the Ice Queen, and the, Sea Star. In exchange for his cooperation, the party lets Teogrim go on the condition that he never crosses their path again. 

After claiming the ship as their own, some of the party splits up. Half the party returns the Jarl to the safety of Myrr, while the other half makes arrangements with captain Salvadore to captain the Sea Star for the party as part of a burgeoning trade route bringing goods from the coast to Appelane. The party later reunited in Appelane, waiting for the captain to hire enough sailors to lift anchor in a few days.