Monday, February 24, 2020

To Ranga and the Mountain



Now installed in the new capital of Humbertia, the heroes sent a message to the Duke to send settlers to start working the land, extracting resources, and rebuilding the castle. After sending out some agents to purchase supplies from the nearest town, two northmen by the names of Oytsaein and Braesi returned with them to learn more about the new lord of the castle and invite him to meet Jarl Austmathr Berggson in Ranga. The two told stories and exchanged information with the party, drinking late into the night. In the morning the party decided to go to Ranga with them to learn more about the mysterious cold plaguing the reason.

Once arrived in Ranga, the party set to work putting together a gift of summer fruit for Jarl Berggson. With a warm reception, the party dined and drank with the Jarl, telling him of their purpose and asking for help in sussing out the problem. The Jarl called forth one of the village elders who recounts a tale of the spirit of the high mountain cursing the northmen with cold if the spirits are not appeased. Hoping to find out more the party set out towards the village of Myrr and on to the high places atop the great mountain. Not long on the trail, the party came across a group of young northman fighting for their life against a pair of frost giants and their white wolves. Among them was Oytsaein's young cousin, who spurs the party to leap into the fray.

Thursday, February 6, 2020

Establishing Humbertia



Things were looking grim for our heroes as they fought hard to push back the ambushers in the woods. Just when it seemed like the tide of battle was turning against them, Dae and Tucan entered the fray, having been following the party for some days trying to catch up with them. With fresh allies the ambushers were soon defeated and questioned. It turned out that the ambushers were from a rebel group called the white hand that are against the Duke's vampire aristocracy.

After evading a force of white hand teams searching for the party, the group made their way on northeast to the ruins of an old castle. There they discovered a small settlement of vagrants and squatters living in the ruins. Humbert and crew wasted no time in subjugating the local riffraff, exploring the castle and laying the foundations of what is to become Humbertia. While exploring the ruins of the ancient castle, the party stumbles across a great vault in one of the lower levels of the castle sealed by mystical forces.