Monday, September 25, 2017

Down the Mineshaft




After defeating the guards at the surface, the party begins to descend into the mine. After some exploration, the party determines that this mine was long ago abandoned and the goblins must have taken it up as a lair. The party happens across a locked office, which they soon break into. In the office the party discovers a bunch of old records about the mine as well an odd looking mirror. After examining the mirror, it reveals to the party that it is sentient and possessed of strange magical powers. Among its magic is the ability to reveal illusions, which leads the party to discover a secret passage in the office. While investigating the secret passage, a trap is triggered and Tormund is injured and dumped into a pit of ghouls. Just then, a pair of mimics disguised as furniture attack the party. The party fights bravely on two fronts and eventually rescues Tormund and secures the office.

After a short rest the party continued its descent into the depths of the mine. Weaving through small passageways, the forward party observed that the mine was host to a massive goblin tribe and all the workaday trappings. While trying to cross a narrow bridge over a chasm the group's presence was detected by the goblins and the heroes were forced to retreat back up mineshaft. The heroes fought a valiant rear guard in a tight shaft where the numerous enemies were unable to bring their force to bear. After fighting off the monsters the group was in rough shape and headed back to the office to treat their wounds and try to get some rest. Barricading themselves in the office, the party slept uneasily in the cold earth.



Monday, September 11, 2017

Into the Woods



The morning after the attack the adventurers were summoned by mayor Klienfeldt, who then sent the group after the goblins to investigate the unusual attack and evaluate the ongoing threat. With their trusty guide Jarred One-Tooth at the lead, the party set out into the woods south-west of the town, following the tracks left by the retreating goblins. In an effort to catch up with the goblins, the party ranged over some mountains and spotted a mysterious lighthouse standing on top of a mountain. After being waylaid by some manticores, the group descended back under the forest cover in search of the goblins.

Eventually the party tracked the goblins back to a disused mine. Upon approach, it seemed that some human captives were being held in a slapdash prison in the midst of a few crude shanties that had cropped up around the mine entrance. That is where the party bumped in into Trestin, a ranger who was stalking the goblins and trying to rescue his captured comrades. The group launched an attack on the goblin crew around the mine entrance, putting them down before they could call out for help. After combing through the shanties, the bodies of Trestin's allies were discovered, causing him to swear vengeance.